środa, 17 lutego 2010

Jaką postacią z D&D jesteś, zi0m?

Bywa czasami, że człowiekowi (bynajmniej nie mi) nudzi się strasznie (to już na pewno nie ja!), więc surfuje sobie bezcelowo (to można inaczej?) po bezkresnych morzach cyfrowych naszej kochanej sieci globalnej (znaczy, po ęternecie, no!). Czasami znajduje coś ciekawego, coś kuriozalnego, a czasami...


WTEM!
Okazuje się, że na sieci istnieje pewna Strona. Mroczna, plugawa, o tysiącu młodych i co tam jeszcze... aha, omszała od północnej strony (zupełnie jak wściekłozielone klapki Jaxy - zainteresowanych tym magicznym przedmiotem odsyłam do właściciela :P). Strona owa była owiana nimbem tajemnicy i dotychczas tylko nieliczni Wtajemniczeni znajdowali do niej drogę. Dziś jednak wszystko się zmieni, albowiem czas, by każdy Prawdziwy Gracz RPG w owe miejsce trafił. Któż nie grał w Didy? Kto nie uwielbia tarabanienia się po podziemiach z ciężkim plecakiem i obijającą się o udo patelnią? Kto z czułością nie wspomina niezliczonej liczby rzutów milionami kości (w znienawidzonego MG)? Kto nie dopieszczał swojej postaci, koksając ją gdzie popadnie (włącznie z okolicznie kicającymi królikami i niewinnymi wiewióreczkami), by w końcu zdobyć upragniony 100000..... level? 

(Na ilustracji - Prawie Goła Baba W Kusej Zbroi - czyli ulubiona postać/NPC nieletnich [i nie tylko] graczy płaci męskiej...)



Na pewno każdy kiedyś zastanawiał się też, jaką postacią z D&D mógłby być w rzeczywistości - elfim łucznikiem, rubasznym niziołkiem, nieustraszonym paladynem, a może fajtłapowatym złodziejem...? Teraz można to nareszcie sprawdzić - po odpowiedzi na jedynie 129 pytań (phi!). Gotowi? - Do dzieła:





A na deser - mój wynik (psikus!:D):


I Am A: True Neutral Human Druid
(4th Level)


Ability Scores:
Strength-12  Dexterity-13  Constitution-13  Intelligence-15  Wisdom-11  Charisma-17


Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.


Find out What Kind of Dungeons and Dragons Character Would You Be?,
courtesy of Easydamus

8 komentarzy:

nloriel pisze...

Link nie działa jeśli ma na początku "www.".

MidMad pisze...

Dzięki za czujność - teraz już powinno działać. Przebrnąłeś przez ten "króciutki" test? Jaki wynik? :)

Mtuz pisze...

Haha!

I Am A: True Neutral Human Ranger (3rd Level)


Ability Scores:

Strength-12

Dexterity-11

Constitution-13

Intelligence-13

Wisdom-12

Charisma-13


Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

nloriel pisze...

Komuś nieźle się chciało, żeby przygotować ten test... Ale przebrnąłem :)

I Am A: Lawful Good Human Cleric (5th Level)


Ability Scores:

Strength-12

Dexterity-12

Constitution-12

Intelligence-17

Wisdom-16

Charisma-14


Alignment:
Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.


little dead girl pisze...

chyba was pojebało, 130 pytań! i tak wszyscy wiedzą że jestem władcą ciemności.

little dead girl pisze...

a tego lachona ze zdjęcia wyruchałbym.

cszubinski pisze...

True Neutral Human Sorcerer (5th Level)


Ability Scores:
Strength- 12
Dexterity- 16
Constitution- 16
Intelligence- 14
Wisdom- 18
Charisma- 17

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Vivien pisze...

hahah ja również wzięłam udział w teście i mam coś takiego:

True Neutral Human Ranger (3rd Level)


Ability Scores:
Strength- 11
Dexterity- 13
Constitution- 12
Intelligence- 16
Wisdom- 14
Charisma- 12

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.